Empire total war darthmod submods12/22/2023 Infantry squares more resilient against cavalry. Ships have more damage endurance for more spectacular naval battles, especially the heavy ships above 2nd rate which are big targets but can win now more evidently due to their general superiority. Naval Mortars and Rockets range decreased so that they are not overpowered in naval battles.Įnhanced the naval physics (ships are affected more by tides and collisions).Ī small unbalance in unit cost upkeep for some 1st rates is resolved. Increased the Naval Cannons hitpoints so that they do not get destroyed so easily. Increased the damage of carronades significantly. Ships mass increased to have more inertia effects.Ĭannon Range differs now according to caliber. This affects autoresolve which now should be completely error free and the real time battles which are even more realistic and challenging. Ships firepower and accuracy fine tuned and corrected in some cases (for example 2nd rate was showing less firepower than 3rd rate). Tweaked firing range for straighter AI musket lines and better Cavalry attacks.Ī small fatigue error penalty in naval battles is fixed.īAI should form better musket lines and be much less hesitant. Some repairs in the formations in the off sets to achieve even better BAI. Native American morale increased for balance. Morale more dynamic (Units are affected more from musketing and cannon fire but do not shutter and can regroup). Several improvements to projectile physics and trajectories. Unit Vertical rank space increased to proper levels (Maybe it contributed to the Fort Lag). Melee penetration increased to the extreme cinematic effect. Unit speeds and responses superbly balanced not only for more violent melees and better timed volleys but also for much less Siege Lag. By improving a lot the melee and animation mechanics units become much more agile when fighting and also the BAI is benefited by being more responsive. Changes in unit movement and physics mechanics together with other settings provide much more dynamic melee, ferocious and violent, as realism requests. Much better melee mechanics resulting to more violent hand to hand battles and animations. the new feature of DarthMod Empire (read below). The New formations make the BAI to form also double or triple lines when needed, which is necessary when it commands a. You should now notice increased difficulty even in custom battles. Several adjustments to formations and other settings make the BAI to line up better, generally to behave much more efficiently and be more challenging. New formations make the BAI far more effective, especially in defense. This is the best mod for Empire: Total War.įinally the BAI has become better than the average human player. It's not great in the base game, but because of how the troop values are tweaked, ottomans get loads of small armies trying to cross and that causes big problems.Da es hier im Forum noch nicht aufgetaucht ist, dachte ich ich Poste es mal.Įs gibt eine neue Version des Darthmods!!!!!! It kicks in about halfway through the campaign, so in any campaign you need to capture Istanbul and Rumelia, since that's the crossing point that causes it. Ottomans cause massive lag during the end turn phase. Hard to notice sometimes (different music is easy to spot, I'm still not sure I can spot different AI as quickly), but I guess it's there and lots of people say it's a big draw. Nice if you hate the pointless early game and weird advantage of fire by rank. Two extra campaigns: one where all the minor factions are around, and one where you start in 1772 or soemthing similar with a bunch of tech unlocked and armies stationed around the world. A bit laggy, but you can also have 'limited' special effects. Special effects, like sprays of blood and massive clouds of smoke. You can turn off a lot of the forts, which gives you more line battles, which are generally more fun. It makes your battle line a lot more colourful and feels more immersive. When I was playing Spain, I basically didn't bother with standard line infantry, I just used unique regiments (generally you can recruit 2 to 4 of any unique unit, like the regiment of asturias). They're all actual paintings of actual people, now. You might be surprised how much of a difference this makes, but having period accurate campaign music, epic sounding drum and fife calls (this is really impressive when troops are marching forward), no more cannons in the loading screen etc is good.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |